Blender 3D, CG, and VFX community for artists, designers, and developers to chat, create, and collaborate together. 38,056 members. CREATE YOUR OWN VFX THROUGH BLENDER Hello! I’ve just recently gotten in touch with Visual Effects through the 3D software; Blender. After managing myself, I thought I should teach anyone who requires the step-by step tutorial to essentially have this memorized. After reading, and following each step I hope you eventually come with the results expected. Feel free to post your result in this. This is a free roblox head for blender - Roblox head for blender - Download Free 3D model by sdfgh13s (@sdfgh13s) fd06103.
- January 23, 2017
- 3,041 Downloads
- 20 Likes
- Blender 2.7x
- Render: Cycles
- Creator: maplestick
- License: CC-0
Description:
Material Essentials is designed for Blender beginners and developers who have no experience with 3D programs. It allows you to create materials for your exported maps and objects with a few simple clicks. All the textures and maps are configured for you, so you will be able to create awesome renders in minutes.
Comments:
- AshCraft1337Edited January 23, 2017
'designed for Blender beginners and developers who have no experience with 3D programs.'
im not even a beginner with 3d programs and i have no idea how to use this haha
- 75602Gamer
Edited January 23, 2017 - Free3DYT
Written April 21, 2018 - EternalDragonEdited January 23, 2017
'Designed for Blender beginners. Beginners. BEGINNERS. TRIGGERED
- EternalDragonEdited January 23, 2017
'Material Essentials is designed for Blender beginners and developers who have no experience with 3D programs. It allows you to create materials for your exported maps and objects with a few simple clicks. All the textures and maps are configured for you, so you will be able to create awesome renders in minutes.' I guess I'll try it out... This blend is marked as Fan Art, you can not use it for commercial purposes under any circumstance. Mindblown.
- Plutonem
Edited January 23, 2017 - MrHistory
Edited January 23, 2017 - MrDestructoWritten January 23, 2017
:OEven if you're not a beginner it'll be helpful if you're feeling lazy lolPlus it's better than the basic materials ik how to make
- BucketyWritten January 24, 2017
where do i put this when i download? xdima begginer in blender :(
- BucketyWritten January 24, 2017
or i just Import when in doing a gfx to use it ? xd
- KurogunEdited January 29, 2017
Try this:On your distination blender file, go to File->Append, browse your files for RobloxMats01.blend and click it. Then you should see a bunch of folders, chose NodeTree and double click ROBLOX Materials
Now you should be able to use this node group from your node editor in blender.If you don't know how to add it, just open your node editor in blender press shift+a->Groups->ROBLOX Materials.
- TechGuy123Written February 23, 2018
Remember that you need to have your model uv unwrapped before it will work. Otherwise it will appear black.
- JohnDopeEdited January 24, 2017
You say it's for beginners, but this is clearly only for people who actually know how to use it...
- UnderleroofWritten January 25, 2017
HELPThe compressed .zip file says its either in an unknown format or is damage!
- evancat77
Written January 28, 2017 - Kurogun
Written January 29, 2017 - hackx
Written June 13, 2017 - shinjiikari
Written July 18, 2017 - superpersonlol
Written July 23, 2017 - sebastijan08Written October 07, 2017
So, is there a tutorial ? Because i wanna use this so bad but idk how.
- Pris
Written January 21, 2018 - awesomevipmanWritten September 28, 2018
Why does it say it cannot be used commercially even though the license allows you to use it commercialy?
- cops9
Written June 21, 2019 - tobyconWritten July 10, 2020
It has every roblox material apart from foil the only one I wanted to use
- Loganbogan9
Written July 23, 2020 - astropoop123
Written August 07, 2020 - Aiden_12114Written August 11, 2020
This is awesome! I'm just wondering, if I import a whole map into studio, would I have to texture every single brick or can I do that automatically?
- SocialShrimpWritten August 21, 2020
Could someone explain to me how to use this? I'm trying to add it to my custom meshes by using the node section but when I 'select' one of the textures it doesn't do anything.
- DefualtUser
Written August 22, 2020 - watdaheccWritten August 26, 2020
How is this 'easy for beginners'? I can't find a tutorial or anything, so I'm basically screwed.
- fantasticdoggoWritten October 01, 2020
okay.. but it only works on objects that have been imported from Roblox Studio for me. idk what I did wrong
- X_XSardonyxWritten December 31, 2020
Its very simple. instead of Importing it into a ready made mesh. load it first thing. everything is set up without any fuss. :>. thats how i did it at least. and it WORKD
- andy
Written February 23, 2021 - CyanideTheMimeWritten April 11, 2021
7+ hours of trying to find out how to add the add on. I found out how, however, material out....another hour of research, and...the texture is black. Um, any help?
10 min
This article summarizes how to upload meshes to Roblox from models created in Autodesk Maya, Blender, etc.
Uploading Meshes
The easiest way to upload meshes is through the Import button of the Asset Manager window (View tab → Asset Manager).
Upon completion, this will create one or more mesh assets in the Meshes folder:
Mesh Splitting
By default, a file consisting of multiple meshes will import into Studio as separate meshes. If this is not your desired outcome, check Import file as single mesh when importing the file.
Limitations
- If any child mesh contains more than 5000 polygons, the parent mesh will be rejected.
- If a parent mesh contains more than 50 child meshes, all children meshes will be rejected.

Inserting Meshes
To insert a mesh into your game, right-click it and select Insert. Alternatively, if the mesh contains location data, you may preserve it upon insertion by selecting Insert With Location.
This will insert a MeshPart
instance with your mesh applied:
Applying Textures
A mesh file can define a path to a texture for a mesh. If this is set and the path is valid, the texture will automatically be applied when the mesh is inserted.
If the texture is not inserted automatically, one can be applied to a MeshPart
by setting its MeshPart/TextureID|TextureID
, either in Studio or at runtime through a script.
To apply a mesh texture in Studio:
- Select the
MeshPart
object within the game editor view or Explorer hierarchy. - In the Properties window, click on its TextureID field.
In the context popup window, the texture can be applied in various ways:
- Select any image (texture) that you previously uploaded.
- Upload a new texture by clicking the Add Image… button near the bottom of the popup.
- If you know the Roblox asset ID for the texture, for instance
rbxassetid://0123456789
, you can paste it into the URL field at the top of the popup.
Collision Geometry
Like UnionOperation|UnionOperations
, MeshPart|MeshParts
have a CollisionFidelity property. This setting determines how closely the visual representation of the object matches the physical bounds of the object. See MeshPart/CollisionFidelity|CollisionFidelity
for more information.
Level of Detail
By default, meshes will always be shown in precise fidelity, no matter how far they are from the game camera. This improves their appearance when viewed from any distance, but if a place has a large number of detailed meshes, it may reduce overall game articles/Improving Performance|performance
.
To dynamically control a mesh part’s level of detail, change its enum/RenderFidelity|RenderFidelity
property to Automatic. This will cause the mesh to be rendered at a different level of detail depending on its distance from the camera:

Distance From Camera | Render Fidelity |
---|---|
Less than 250 studs | Highest |
250-500 studs | Medium |
500 or more studs | Lowest |
Troubleshooting
With mesh importation, certain issues can occur. Most of these are caused by a misunderstanding of what Roblox allows on importation. The following are some common issues and an overview on how to fix them.
Scenario | Solution |
---|---|
Import Issues With Complex Multi-Mesh FBX Files | Complex .fbxmulti-mesh files may not import correctly, causing unexpected mesh positions or rotations. One workaround is to use the Wavefront (.obj) format instead. If you're exporting from Blender, make sure each mesh is exported as a group:
|
Model Contains Rigging or Animation Data | Studio does not currently support animation or rigging data importation. If your mesh is reliant on an initial transformation based on animation/rigging data, it will not be preserved and your mesh may look incorrect. To fix this, remove the animation/rigging nodes and upload the mesh again. |
Extremely Large FBX Files Exported From Blender | Blender may apply a scaling factor when exporting a mesh as an .fbx file, depending on its settings. This may result in oversized meshes when importing into Studio. There are at least two ways to prevent Blender from applying the scaling factor:
|
Out of Bound UVs | UVs map the location of the texture to a position on the mesh. UVs outside the bounds of the texture are drawn as if they're still within the texture, resulting in a tiled texture. This can be fixed by remapping the mesh with UVs inside the bounds of zero and one. |
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